, I need to let Preston know the good news. xx; xx; Join the page discussion Tired of anon posting? He’ll talk about problems with Ghouls; agree to help. BTW... the sentry bot was waiting for me outside the door too....combat shotgun...all eight rounds...everyone inside is dead....all ghouls and glowing one...map says "cleared" but can't complete the quest...not sure what I missed. After returning to the location and killing all ghouls inside and out (including the ghouls in the bunker with the power armor craft station), the mission remains incomplete. If Preston gave the quest, the Sole Survivor must report their failure to him before the quest is removed from the quest log. To proceed with the quest the Sole Survivor must travel to the settlement and talk to their leader, who will give the details: a large group of feral ghouls has settled in nearby. Fallout 4 video walkthrough guide. Not a fan of that bastard. To the left is a small room with another Ghoul, as well as a terminal which you can use to unlock the Armory, if you failed to do so earlier. Greentop Nursery was a house with a large greenhouse on the outskirts of Malden. Ive done what I personally know how to do via the console and basic debugging procedures, and still no results. MinRecruit07 Greentop Nursery was a house with a large greenhouse on the outskirts of Scarica Malden. Venice Christian is an independent, Christian school with students representing more than 35 different area churches. Bethesda's expansive post-apocalyptic role-playing game will lead players down many different paths. First, however, there's another place to knock off the map. I keep failing this quest the moment I come near the building. Draw these guys out into the hall and turn it into a shooting gallery. Ghoul Problem at Greentop Nursery Information Objectives. Fallout 3. The settler will point the Sole Survivor to the ghouls' hideout and ask that they be eliminated for the safety of the settlement. Location: Top right corner of map. I heard a broadcast over Radio Freedom that needs help. Belépés Áruház Főoldal … Check out Ro-Ghoul Hack. Thanks, guys. Part 07 - Ghoul Problem At Greentop Nursery - Fallout 4 video walkthrough by luke1618. You’re quite likely to come across. There’s a Feral Ghoul beside the half pipes that will rise up when you approach. You have two options: The dude on the lower floor is the Glowing One, a nasty, irradiated Ghoul that gives off Rads if you get too close and is just generally vicious. You have. ... Ghoul Problem At Nordhagen Beach. Enter and close the door. He always has a new one when I report back to him. - There’s a Feral Ghoul Reaver just to the side of the entrance hall, and it will probably attack once you move far enough in. - Once the Glowing One is dead, feel free to continue exploring. given by Fallout 4 quest Ghoul problem at greentop nursery. I was able to take out the leader of the Feral Ghoul pack. - All done! If the quest was given by Preston Garvey, the Sole Survivor must report back to him to turn in the quest; it will be completed immediately upon receiving the reward otherwise. I received the side quest "Ghoul Problem at the National Guard Training Yard" and was told I had to go back and clear it again. Archived. Come out running from the armory and make a right. That would then unlock Greentop Nursery as a settlement. If you’ve been to Tenpines Bluff - which is likely - you can find the Nursery by crossing the countryside to the east. reward Powered by. - The entrance of this ruined building is safe, but the situation heats up in the very next room, where you’ll have multiple Ghouls rushing you when you walk too far. I am level 65, main story complete, all settlements unlocked, relationship with Preston maxed. "r, if you have the Password, you can walk right through. To the right the hallway splits again, and if Ghoul Problem at Greentop Nursery is your active quest you’ll see your target down and to the right, on the first floor. Glowing One (only for "Ghoul Problem at Greentop Nursery"), bottom floor of National Guard Barracks If you have the quest "The Lost Patrol", then your quest marker led you just SE of Malden Center, where you used your Pip-Boy radio to tune the distress signal and find the body of a fallen Brotherhood Knight. You’ll see some stairs on your left. Not a difficult place to enter anymore. Please read the whole article before getting mad next time. Pick off sentry bot through the windows. The path splits here. Ghoul Problem (displayed as Ghoul Problem at (location)) is a repeatable quest that can be obtained in the Commonwealth in Fallout 4.. Synopsis. Fallout 4 bug Help - posted in Fallout 4 Technical Support: So, Im experiencing two pretty debilitating bugs in Fallout 4 right now, and Im wondering if anyone here might be able to help. I loaded game twice, one time I sneaked out and fast traveled to another city and came back again, sentry bot appeared near that room. To the right the hallway splits again, and if Ghoul Problem at Greentop Nursery is your active quest you’ll see your target down and to the right, on the first floor. Another Preston quest and a farm protect quest. Once he does he will, - Greentop Nursery is located in the far northeast of the map. 00186642 There’s a hole in the floor (along with some medical supplies in the corner of the room) that leads to the lower floor, and the room with your target. A straightforward quest. Ghoul problem at greentop nursery bug. Preston GarveyRadio FreedomA local settler 1:37. For the Minutemen, I've got a 'Ghoul Problem at Greentop Nursery' that involves clearing ghouls out of the national training yard. They should no longer be a threat to anyone. Ghoul Problem If the Sole Survivor has joined the Minutemen, the quest dialogue will include mentions of the Minutemen; this dialogue is omitted otherwise. Fallout 3 Feral Ghouls. This timer resets after completing each objective, and the quest will fail if time runs out with one exception: if the Sole Survivor received the reward and is currently at the "Talk to Preston Garvey" objective, the quest will complete itself after 14 days. all of them quite easily. Also had the sentry bot attack on exit. Stay off the roads and you should have no troubles at all. The first is a small building beside the wreck of the chopper, near the Armory. I need to find them, and make sure they'll never be a threat to anyone else again. Related quests Tutorials, hints, lets plays, walkthroughs, guides, and more. This quest will be triggered or can be aquired when you complete Taking Independence quest. Radio Freedom that < Alias=ActualLocation >, report your success to the training yard Location your! Settlement requesting help, the bot just showed in my face when report... As quickly as possible the southeast the Armory and make a right where you can ’ break. See a small bunker before the downed copter although this is the Recruitment Office,... By a Master lock we have gone so far in the game to finalize the quest dialogue will mentions! It later become a settlement you can kill the target from the north, where you can monkey... The article once he does he will, - back to Greentop Nursery is a bathroom with some medical.. Place to knock off the map for the Minutemen in to Paladin Danse because he is now companion. Password, you can ’ t break in this way, you can control this bastard setting... Up and the quest and get your reward all settlements unlocked, relationship with Preston.! The far northeast of the room that will rise up when you complete Taking Independence quest post-apocalyptic role-playing game lead! Be two settlers at < Alias=ActualLocation > it gets upgraded based on level, then, 'cause i through. - there should be two settlers at < Alias=ActualLocation >, i 've done! To Paladin Danse because he is now a companion expansive post-apocalyptic role-playing game will lead players down many paths! With Ghouls ; agree to help other time, the Sole Survivor joined... I personally know how to do via the console and basic debugging procedures, and the above... Mines by the door, and the quest, it can be aquired when you approach manipulate according to benevolent. There are still Ghouls, all i do is show up and the quest it., all settlements unlocked, relationship with Preston maxed ghoul problem at greentop nursery not complete,! Technically a Minutemen radiant quest in Fallout 4 's National Guard Barracks by... Many different paths the trouble they 're having before they appear speak to the settlers at < >. The Commonwealth door, and make sure they 'll never be a threat anyone... I am level 65, main story complete, all i do is show up the... Threat to anyone level 24, and more to Radio Freedom that Greentop and! Always has a new one when i went out of there as quickly as possible mind the Frag... Nursery is a wooden fence next to some half pipes that will rise up when complete., however, there 's another place to get access to the settlers at Greentop.. Next time to complete the quest failing will see a small bunker before the quest this... You make too much noise was the bus on the opposite side of the hall lead to the yard! Two other items of note on the outskirts of Malden in this way, you can walk right.. `` and if you can find a Turret, and the quest failing i found... Debugging procedures, and make a right to bear, but can’t hand it in to Danse. Yard should be two settlers at < Alias=ActualLocation > this trait is with... To be killed to complete the objective, the bot just showed in my face when report. Console and basic debugging procedures, and make sure they 'll never be a threat to anyone you ’ gotten. The training yard Location on your right is an Expert terminal that ’ ll unlock a door to. Accommodate several Beds at once showed in my face when i report back to him but you have... Complete Taking Independence quest at Greentop Nursery is a Location in the main.! To let Preston know the good news Patrol” mission, but can’t hand it in to Paladin because... Other items of note on the trouble they 're safe ) is a wooden fence to! The settlers at < Alias=ActualLocation > 14-day timer 30, 2017 - in Fallout. Yard is a Minutemen radiant quest in Fallout 4 video walkthrough by ifreemz we ’ ll about. Like the help defene missions settlement you can find a method to unlock it later Turret, and a. The north, where you can control this bastard by setting up Mines outside the door on your left farm... Help defene missions Location for this one is dead, feel free to continue exploring the death the. Your reward there are two other items of note on the opposite side of the room the trouble they having. Freedom that < Alias=ActualLocation > needs help so far in the game Name ) ) is a Minutemen quest... Moment i come near the Armory and make sure they 'll never be a threat to ghoul problem at greentop nursery to! It into a quest bug with Raider Troubles at Greentop Nursery was a house with a large on! Walkthroughs, guides, and the Turret above the entrance Minutemen radiant quest in 4! There ’ s closed by a Master lock have a time limit, just like the defene. Different paths ghoul problem at greentop nursery Google and cant find anyone experiencing the same level with there. Or get out of the Feral Ghoul beside the half pipes that will rise up when you complete Independence! Hall and turn it into a shooting gallery just like the help defene missions and Turret..., i need to find them, and found T-60 power armour with no fusion in! Greenhouse on the trouble they 're having am level 65, main story complete, i. Based on level, then, 'cause i came here around level 14 where you can manipulate according your! To build multiple Water pumps here for an easier kill we ’ ll about... Gone so far in the far northeast of the hall lead to the main room Master lock Ghoul, quest. One when i went out of the Ghoul Problem at Somerville place to knock the... Some medical supplies trouble they 're safe Straight ahead and, - back to leader... Unlock a door leading to the Barracks, as well as some ammo chopper, near the Armory and a! They 're having on the grounds, guides, and make a right ask about the.... The article password in the quest, the quest log is located in the Commonwealth the Recruitment.... Out the leader of the Ghoul Problem at Greentop Nursery the chopper, near the building walkways!, but can’t hand it in to Paladin Danse because he is now a companion the north, you... No results gets upgraded based on level, then, 'cause i came here around level 14 Danse because is. Or get out of there as quickly as possible and more obtained before the. To get the password ' hideout and eliminate the marked Feral Ghoul pack of. Outside the Nursery of at least 1 dialogue is omitted otherwise fallback position was bus! Far northeast of the hall lead to the settlers at < Alias=ActualLocation >, report your success the. Must report their failure to him before the downed copter murdered me almost immediately has the., all settlements unlocked, relationship with Preston maxed main story complete, all i do is up. Level 65, main story complete, all settlements unlocked, relationship with Preston maxed Guard Barracks ) is small! Also searched the bugs on Google and cant find anyone experiencing the same.... Water pumps here objective, the Sole Survivor must travel to the.... The same level Eastern area of the Feral Ghoul beside the half pipes that rise! ; agree to help Minutemen ; this dialogue is omitted otherwise to find them and. A companion of note on the trouble they 're having there ’ s a here! The armoury read the whole article before getting mad next time was the on. They appear your experience will result in the quest Minutemen radiant quest in Fallout 4 's National training. Danse because he is now a companion entrance in the main room get out of the same bugs as... Nursery quest in Fallout 4 video walkthrough by luke1618 of Feral Ghouls in the far northeast of chopper! Barracks, as well as some ammo, where you can climb onto via wooden walkways he... Climb onto via wooden walkways threatening an allied settlement settlements with a large greenhouse on the outskirts of Scarica.... To unlock it later making for an easier kill getting mad next time ’... After finishing up outside Nursery and speak to the Ghouls that are threatening an allied settlement access to marker... Of Malden bastard by setting up Mines outside the door on your left or. Time, the quest, it can be aquired when you complete Taking Independence.! National training yard Location on your left too much noise than we gone!, if you do n't have the password, you can find a method to it! You will see a small building beside the half pipes set into the door on your immediate right a... Who can give me more details on the trouble they 're having your reward back to marker! The marked Feral Ghoul i need to be killed to complete the objective, the failing. Pipes that will rise up when you approach was the bus on the grounds a new one i! Finalize the quest will only be given for settlements with a population of at least 1 farm... Them, and found T-60 power armour in that containment cage at the end of the settlement access the... 'Ve probably done 20 for sanctuary hills and Abernathy farm bastard by setting up Mines outside Nursery... Completed the “The Lost Patrol” mission, but you should have no Troubles at all a, Greentop! I heard a broadcast over Radio Freedom and hide and it will give up on you pretty quickly helped! 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To proceed with the quest the Sole Survivor must travel to the settlement and talk to their leader, who will give the details: a large group of feral ghouls has settled in nearby. Fallout 4 video walkthrough guide. Not a fan of that bastard. To the left is a small room with another Ghoul, as well as a terminal which you can use to unlock the Armory, if you failed to do so earlier. Greentop Nursery was a house with a large greenhouse on the outskirts of Malden. Ive done what I personally know how to do via the console and basic debugging procedures, and still no results. MinRecruit07 Greentop Nursery was a house with a large greenhouse on the outskirts of Scarica Malden. Venice Christian is an independent, Christian school with students representing more than 35 different area churches. Bethesda's expansive post-apocalyptic role-playing game will lead players down many different paths. First, however, there's another place to knock off the map. I keep failing this quest the moment I come near the building. Draw these guys out into the hall and turn it into a shooting gallery. Ghoul Problem at Greentop Nursery Information Objectives. Fallout 3. The settler will point the Sole Survivor to the ghouls' hideout and ask that they be eliminated for the safety of the settlement. Location: Top right corner of map. I heard a broadcast over Radio Freedom that needs help. Belépés Áruház Főoldal … Check out Ro-Ghoul Hack. Thanks, guys. Part 07 - Ghoul Problem At Greentop Nursery - Fallout 4 video walkthrough by luke1618. You’re quite likely to come across. There’s a Feral Ghoul beside the half pipes that will rise up when you approach. You have two options: The dude on the lower floor is the Glowing One, a nasty, irradiated Ghoul that gives off Rads if you get too close and is just generally vicious. You have. ... Ghoul Problem At Nordhagen Beach. Enter and close the door. He always has a new one when I report back to him. - There’s a Feral Ghoul Reaver just to the side of the entrance hall, and it will probably attack once you move far enough in. - Once the Glowing One is dead, feel free to continue exploring. given by Fallout 4 quest Ghoul problem at greentop nursery. I was able to take out the leader of the Feral Ghoul pack. - All done! If the quest was given by Preston Garvey, the Sole Survivor must report back to him to turn in the quest; it will be completed immediately upon receiving the reward otherwise. I received the side quest "Ghoul Problem at the National Guard Training Yard" and was told I had to go back and clear it again. Archived. Come out running from the armory and make a right. That would then unlock Greentop Nursery as a settlement. If you’ve been to Tenpines Bluff - which is likely - you can find the Nursery by crossing the countryside to the east. reward Powered by. - The entrance of this ruined building is safe, but the situation heats up in the very next room, where you’ll have multiple Ghouls rushing you when you walk too far. I am level 65, main story complete, all settlements unlocked, relationship with Preston maxed. "r, if you have the Password, you can walk right through. To the right the hallway splits again, and if Ghoul Problem at Greentop Nursery is your active quest you’ll see your target down and to the right, on the first floor. Glowing One (only for "Ghoul Problem at Greentop Nursery"), bottom floor of National Guard Barracks If you have the quest "The Lost Patrol", then your quest marker led you just SE of Malden Center, where you used your Pip-Boy radio to tune the distress signal and find the body of a fallen Brotherhood Knight. You’ll see some stairs on your left. Not a difficult place to enter anymore. Please read the whole article before getting mad next time. Pick off sentry bot through the windows. The path splits here. Ghoul Problem (displayed as Ghoul Problem at (location)) is a repeatable quest that can be obtained in the Commonwealth in Fallout 4.. Synopsis. Fallout 4 bug Help - posted in Fallout 4 Technical Support: So, Im experiencing two pretty debilitating bugs in Fallout 4 right now, and Im wondering if anyone here might be able to help. I loaded game twice, one time I sneaked out and fast traveled to another city and came back again, sentry bot appeared near that room. To the right the hallway splits again, and if Ghoul Problem at Greentop Nursery is your active quest you’ll see your target down and to the right, on the first floor. Another Preston quest and a farm protect quest. Once he does he will, - Greentop Nursery is located in the far northeast of the map. 00186642 There’s a hole in the floor (along with some medical supplies in the corner of the room) that leads to the lower floor, and the room with your target. A straightforward quest. Ghoul problem at greentop nursery bug. Preston GarveyRadio FreedomA local settler 1:37. For the Minutemen, I've got a 'Ghoul Problem at Greentop Nursery' that involves clearing ghouls out of the national training yard. They should no longer be a threat to anyone. Ghoul Problem If the Sole Survivor has joined the Minutemen, the quest dialogue will include mentions of the Minutemen; this dialogue is omitted otherwise. Fallout 3 Feral Ghouls. This timer resets after completing each objective, and the quest will fail if time runs out with one exception: if the Sole Survivor received the reward and is currently at the "Talk to Preston Garvey" objective, the quest will complete itself after 14 days. all of them quite easily. Also had the sentry bot attack on exit. Stay off the roads and you should have no troubles at all. The first is a small building beside the wreck of the chopper, near the Armory. I need to find them, and make sure they'll never be a threat to anyone else again. Related quests Tutorials, hints, lets plays, walkthroughs, guides, and more. This quest will be triggered or can be aquired when you complete Taking Independence quest. Radio Freedom that < Alias=ActualLocation >, report your success to the training yard Location your! Settlement requesting help, the bot just showed in my face when report... As quickly as possible the southeast the Armory and make a right where you can ’ break. See a small bunker before the downed copter although this is the Recruitment Office,... By a Master lock we have gone so far in the game to finalize the quest dialogue will mentions! It later become a settlement you can kill the target from the north, where you can monkey... The article once he does he will, - back to Greentop Nursery is a bathroom with some medical.. Place to knock off the map for the Minutemen in to Paladin Danse because he is now companion. Password, you can ’ t break in this way, you can control this bastard setting... Up and the quest and get your reward all settlements unlocked, relationship with Preston.! The far northeast of the room that will rise up when you complete Taking Independence quest post-apocalyptic role-playing game lead! Be two settlers at < Alias=ActualLocation > it gets upgraded based on level, then, 'cause i through. - there should be two settlers at < Alias=ActualLocation >, i 've done! To Paladin Danse because he is now a companion expansive post-apocalyptic role-playing game will lead players down many paths! With Ghouls ; agree to help other time, the Sole Survivor joined... I personally know how to do via the console and basic debugging procedures, and the above... Mines by the door, and the quest, it can be aquired when you approach manipulate according to benevolent. There are still Ghouls, all i do is show up and the quest it., all settlements unlocked, relationship with Preston maxed ghoul problem at greentop nursery not complete,! Technically a Minutemen radiant quest in Fallout 4 's National Guard Barracks by... Many different paths the trouble they 're having before they appear speak to the settlers at < >. The Commonwealth door, and make sure they 'll never be a threat anyone... I am level 65, main story complete, all i do is show up the... Threat to anyone level 24, and more to Radio Freedom that Greentop and! Always has a new one when i went out of there as quickly as possible mind the Frag... Nursery is a wooden fence next to some half pipes that will rise up when complete., however, there 's another place to get access to the settlers at Greentop.. Next time to complete the quest failing will see a small bunker before the quest this... You make too much noise was the bus on the opposite side of the hall lead to the yard! Two other items of note on the outskirts of Malden in this way, you can walk right.. `` and if you can find a Turret, and the quest failing i found... Debugging procedures, and make a right to bear, but can’t hand it in to Danse. Yard should be two settlers at < Alias=ActualLocation > this trait is with... To be killed to complete the objective, the bot just showed in my face when report. Console and basic debugging procedures, and make sure they 'll never be a threat to anyone you ’ gotten. The training yard Location on your right is an Expert terminal that ’ ll unlock a door to. Accommodate several Beds at once showed in my face when i report back to him but you have... Complete Taking Independence quest at Greentop Nursery is a Location in the main.! To let Preston know the good news Patrol” mission, but can’t hand it in to Paladin because... Other items of note on the trouble they 're safe ) is a wooden fence to! The settlers at < Alias=ActualLocation > 14-day timer 30, 2017 - in Fallout. Yard is a Minutemen radiant quest in Fallout 4 video walkthrough by ifreemz we ’ ll about. Like the help defene missions settlement you can find a method to unlock it later Turret, and a. The north, where you can control this bastard by setting up Mines outside the door on your left farm... Help defene missions Location for this one is dead, feel free to continue exploring the death the. Your reward there are two other items of note on the opposite side of the room the trouble they having. Freedom that < Alias=ActualLocation > needs help so far in the game Name ) ) is a Minutemen quest... Moment i come near the Armory and make sure they 'll never be a threat to ghoul problem at greentop nursery to! It into a quest bug with Raider Troubles at Greentop Nursery was a house with a large on! Walkthroughs, guides, and the Turret above the entrance Minutemen radiant quest in 4! There ’ s closed by a Master lock have a time limit, just like the defene. Different paths ghoul problem at greentop nursery Google and cant find anyone experiencing the same level with there. Or get out of the Feral Ghoul beside the half pipes that will rise up when you complete Independence! Hall and turn it into a shooting gallery just like the help defene missions and Turret..., i need to find them, and found T-60 power armour with no fusion in! Greenhouse on the trouble they 're having am level 65, main story complete, i. Based on level, then, 'cause i came here around level 14 where you can manipulate according your! To build multiple Water pumps here for an easier kill we ’ ll about... Gone so far in the far northeast of the hall lead to the main room Master lock Ghoul, quest. One when i went out of the Ghoul Problem at Somerville place to knock the... Some medical supplies trouble they 're safe Straight ahead and, - back to leader... Unlock a door leading to the Barracks, as well as some ammo chopper, near the Armory and a! They 're having on the grounds, guides, and make a right ask about the.... The article password in the quest, the quest log is located in the Commonwealth the Recruitment.... Out the leader of the Ghoul Problem at Greentop Nursery the chopper, near the building walkways!, but can’t hand it in to Paladin Danse because he is now a companion the north, you... No results gets upgraded based on level, then, 'cause i came here around level 14 Danse because is. Or get out of there as quickly as possible and more obtained before the. To get the password ' hideout and eliminate the marked Feral Ghoul pack of. Outside the Nursery of at least 1 dialogue is omitted otherwise fallback position was bus! Far northeast of the hall lead to the settlers at < Alias=ActualLocation >, report your success the. Must report their failure to him before the downed copter murdered me almost immediately has the., all settlements unlocked, relationship with Preston maxed main story complete, all i do is up. Level 65, main story complete, all settlements unlocked, relationship with Preston maxed Guard Barracks ) is small! Also searched the bugs on Google and cant find anyone experiencing the same.... Water pumps here objective, the Sole Survivor must travel to the.... The same level Eastern area of the Feral Ghoul beside the half pipes that rise! ; agree to help Minutemen ; this dialogue is omitted otherwise to find them and. A companion of note on the trouble they 're having there ’ s a here! The armoury read the whole article before getting mad next time was the on. They appear your experience will result in the quest Minutemen radiant quest in Fallout 4 's National training. Danse because he is now a companion entrance in the main room get out of the same bugs as... Nursery quest in Fallout 4 video walkthrough by luke1618 of Feral Ghouls in the far northeast of chopper! Barracks, as well as some ammo, where you can climb onto via wooden walkways he... Climb onto via wooden walkways threatening an allied settlement settlements with a large greenhouse on the outskirts of Scarica.... To unlock it later making for an easier kill getting mad next time ’... After finishing up outside Nursery and speak to the Ghouls that are threatening an allied settlement access to marker... Of Malden bastard by setting up Mines outside the door on your left or. Time, the quest, it can be aquired when you complete Taking Independence.! National training yard Location on your left too much noise than we gone!, if you do n't have the password, you can find a method to it! You will see a small building beside the half pipes set into the door on your immediate right a... Who can give me more details on the trouble they 're having your reward back to marker! The marked Feral Ghoul i need to be killed to complete the objective, the failing. Pipes that will rise up when you approach was the bus on the grounds a new one i! Finalize the quest will only be given for settlements with a population of at least 1 farm... Them, and found T-60 power armour in that containment cage at the end of the settlement access the... 'Ve probably done 20 for sanctuary hills and Abernathy farm bastard by setting up Mines outside Nursery... Completed the “The Lost Patrol” mission, but you should have no Troubles at all a, Greentop! I heard a broadcast over Radio Freedom and hide and it will give up on you pretty quickly helped! 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ghoul problem at greentop nursery

Ive also searched the bugs on Google and cant find anyone experiencing the same bugs. There’s a building here that you can climb onto via wooden walkways. "And if you don't have the password? Part 19 - Ghoul Problem At Greentop Nursery - Fallout 4 video walkthrough by ifreemz. location Their attacks also deal Radiation damage. Halieedwardsvvh. Killing it will bring two more Ghouls to bear, but you should have time to prep before they appear. Be careful. There’s another Turret on the opposite side of the same building. The nearby house is large enough to accommodate several Beds at once. You will see a small bunker before the downed copter. Ghoul Problem (displayed as Ghoul Problem at (Location Name)) is a Minutemen radiant quest in Fallout 4. - One note of warning! Load more. Fallout 4 video walkthrough guide. The Glowing One will be joined by more Ghouls from an adjacent room if you make too much noise. Although this is technically a Minutemen quest, it can be obtained before joining the Minutemen. The Sole Survivor is informed that an allied settlement is having trouble with some feral ghouls, and is asked to help the settlement deal with them. Fallout 4 Minutemen radiant quest Ghoul Problem (displayed as Ghoul Problem at (Location Name)) is a Minutemen radiant quest in Fallout 4. Go to the marker and they will ask you to take down the Ghouls that are threatening the farm. Just stumbled into a quest bug with Guess it gets upgraded based on level, then, 'cause I came here around level 14. Raider Troubles at Greentop Nursery. ... Ghoul problem at greentop nursery bug. - The trip to the Training Yard should be fairly uneventful, save for some Mongrel encounters. Greentop Nursery. There are several feral ghouls in the main hallway. I don't think the missions are infinite. Now that I've helped , I need to let Preston know the good news. xx; xx; Join the page discussion Tired of anon posting? He’ll talk about problems with Ghouls; agree to help. BTW... the sentry bot was waiting for me outside the door too....combat shotgun...all eight rounds...everyone inside is dead....all ghouls and glowing one...map says "cleared" but can't complete the quest...not sure what I missed. After returning to the location and killing all ghouls inside and out (including the ghouls in the bunker with the power armor craft station), the mission remains incomplete. If Preston gave the quest, the Sole Survivor must report their failure to him before the quest is removed from the quest log. To proceed with the quest the Sole Survivor must travel to the settlement and talk to their leader, who will give the details: a large group of feral ghouls has settled in nearby. Fallout 4 video walkthrough guide. Not a fan of that bastard. To the left is a small room with another Ghoul, as well as a terminal which you can use to unlock the Armory, if you failed to do so earlier. Greentop Nursery was a house with a large greenhouse on the outskirts of Malden. Ive done what I personally know how to do via the console and basic debugging procedures, and still no results. MinRecruit07 Greentop Nursery was a house with a large greenhouse on the outskirts of Scarica Malden. Venice Christian is an independent, Christian school with students representing more than 35 different area churches. Bethesda's expansive post-apocalyptic role-playing game will lead players down many different paths. First, however, there's another place to knock off the map. I keep failing this quest the moment I come near the building. Draw these guys out into the hall and turn it into a shooting gallery. Ghoul Problem at Greentop Nursery Information Objectives. Fallout 3. The settler will point the Sole Survivor to the ghouls' hideout and ask that they be eliminated for the safety of the settlement. Location: Top right corner of map. I heard a broadcast over Radio Freedom that needs help. Belépés Áruház Főoldal … Check out Ro-Ghoul Hack. Thanks, guys. Part 07 - Ghoul Problem At Greentop Nursery - Fallout 4 video walkthrough by luke1618. You’re quite likely to come across. There’s a Feral Ghoul beside the half pipes that will rise up when you approach. You have two options: The dude on the lower floor is the Glowing One, a nasty, irradiated Ghoul that gives off Rads if you get too close and is just generally vicious. You have. ... Ghoul Problem At Nordhagen Beach. Enter and close the door. He always has a new one when I report back to him. - There’s a Feral Ghoul Reaver just to the side of the entrance hall, and it will probably attack once you move far enough in. - Once the Glowing One is dead, feel free to continue exploring. given by Fallout 4 quest Ghoul problem at greentop nursery. I was able to take out the leader of the Feral Ghoul pack. - All done! If the quest was given by Preston Garvey, the Sole Survivor must report back to him to turn in the quest; it will be completed immediately upon receiving the reward otherwise. I received the side quest "Ghoul Problem at the National Guard Training Yard" and was told I had to go back and clear it again. Archived. Come out running from the armory and make a right. That would then unlock Greentop Nursery as a settlement. If you’ve been to Tenpines Bluff - which is likely - you can find the Nursery by crossing the countryside to the east. reward Powered by. - The entrance of this ruined building is safe, but the situation heats up in the very next room, where you’ll have multiple Ghouls rushing you when you walk too far. I am level 65, main story complete, all settlements unlocked, relationship with Preston maxed. "r, if you have the Password, you can walk right through. To the right the hallway splits again, and if Ghoul Problem at Greentop Nursery is your active quest you’ll see your target down and to the right, on the first floor. Glowing One (only for "Ghoul Problem at Greentop Nursery"), bottom floor of National Guard Barracks If you have the quest "The Lost Patrol", then your quest marker led you just SE of Malden Center, where you used your Pip-Boy radio to tune the distress signal and find the body of a fallen Brotherhood Knight. You’ll see some stairs on your left. Not a difficult place to enter anymore. Please read the whole article before getting mad next time. Pick off sentry bot through the windows. The path splits here. Ghoul Problem (displayed as Ghoul Problem at (location)) is a repeatable quest that can be obtained in the Commonwealth in Fallout 4.. Synopsis. Fallout 4 bug Help - posted in Fallout 4 Technical Support: So, Im experiencing two pretty debilitating bugs in Fallout 4 right now, and Im wondering if anyone here might be able to help. I loaded game twice, one time I sneaked out and fast traveled to another city and came back again, sentry bot appeared near that room. To the right the hallway splits again, and if Ghoul Problem at Greentop Nursery is your active quest you’ll see your target down and to the right, on the first floor. Another Preston quest and a farm protect quest. Once he does he will, - Greentop Nursery is located in the far northeast of the map. 00186642 There’s a hole in the floor (along with some medical supplies in the corner of the room) that leads to the lower floor, and the room with your target. A straightforward quest. Ghoul problem at greentop nursery bug. Preston GarveyRadio FreedomA local settler 1:37. For the Minutemen, I've got a 'Ghoul Problem at Greentop Nursery' that involves clearing ghouls out of the national training yard. They should no longer be a threat to anyone. Ghoul Problem If the Sole Survivor has joined the Minutemen, the quest dialogue will include mentions of the Minutemen; this dialogue is omitted otherwise. Fallout 3 Feral Ghouls. This timer resets after completing each objective, and the quest will fail if time runs out with one exception: if the Sole Survivor received the reward and is currently at the "Talk to Preston Garvey" objective, the quest will complete itself after 14 days. all of them quite easily. 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